Photogrammetry
Here is a collection of a lot of my miscellaneous photogrammetry I have captured over the past year. These assets have all been processed into high-res geometry with texture maps. Most textures will have been processed at 16k and separate passes were photographed to capture the specular response to be used in their respective materials.
All of these were photographed without any baked in shadows/lighting and captured in their entirety (bottoms of vases, bags etc). They are ready to be turned into assets straight out of RealityCapture with very minimal effort.
Everything on this page has been rendered in Marmoset Toolbag with a few area lights and an IBL.
The scans below come from a variety of different places from around the world! Some were captured on-site while I was traveling in Japan, others were captured in my living room or down the road from my house. They were all captured with the same technique and with the same equipment.
Leather Bag
Japanese Fire Hydrant
Beach Sand Tiles
Mossy Steps
Face
Foot
Arm
Japanese Roof
Oak Leaves
Mossy Wall01
Mossy Wall02
Oak Bark
Wooden Disks
Temple Entranceway
Metal Dish
Japanese Helmet
Moss Material
Onigawara 鬼瓦(Japanese Roof Ornament)
Rock
Rock Wall
Forest Scene
Haniwa 埴輪 (Japanese Clay Statue)
Japanese Vase
Tailless Whip Scorpion
Baboon Skull